Transmedia: Storytelling for the Digital Age
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Transmedia: Storytelling for the Digital Age
a look at the creative and technical worlds of immersive storytelling
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TYPE:RIDER Video Game, Documentary and Transmedia

TYPE:RIDER Video Game, Documentary and Transmedia | Transmedia: Storytelling for the Digital Age | Scoop.it
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Oriane Hurard:  "ARTE France and its associated producers continue to explore web documentary, participatory fiction, online magazine and many other transmedia creative formats. Among these, Type:Rider is an outstanding example – both in its subject matter and its auteurist vision of video game design."

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Where's My Mickey Mobile Game Launches New Transmedia Mickey Mouse Initiative At Disney

Where's My Mickey Mobile Game Launches New Transmedia Mickey Mouse Initiative At Disney | Transmedia: Storytelling for the Digital Age | Scoop.it

John Gaudiosi "There’s a new transmedia take on Mickey Mouse underway at the Walt Disney Company. Disney Mobile is releasing the latest iteration of its bestselling Where’s My Water? franchise on June 20 and the first to feature Mickey Mouse" ...

The Digital Rocking Chair's insight:

Read Mashable's Disney's 'Infinity' Is a Toy Box Like No Other for more on Disney at E3.

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Disney Infinity takes shape as a huge investment in transmedia (hands-on preview)

Disney Infinity takes shape as a huge investment in transmedia (hands-on preview) | Transmedia: Storytelling for the Digital Age | Scoop.it

Dean Takahashi:  "John Vignocchi shows off the latest with Disney Infinity in a video interview. He says that Disney isn't just copying Skylanders."

The Digital Rocking Chair's insight:

A fabulously in-depth look at Infinity, the new toy-game hybrid from Disney.

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Half the Sky Game: What Went Right and What Went Wrong? (Part 1)

Half the Sky Game: What Went Right and What Went Wrong? (Part 1) | Transmedia: Storytelling for the Digital Age | Scoop.it
Asi Burak details what went right and wrong in terms of executive production for Half the Sky Movement: The Game.
The Digital Rocking Chair's insight:

A fascinating article.  If you'd like to know more about the game itself, check out Half The Sky Movement Is A Facebook Game For (Spare) Change over at Fast Company or play it on facebook.

Angela Antle's curator insight, April 15, 2013 7:04 AM

Lessons Learned in gaming for social change!

Karen B Wehner's curator insight, April 15, 2013 8:44 AM

Generous and fascinating post-mortem on important ''for good'' game seeking to boost literacy and gender equality in development nations.

Karen B Wehner's curator insight, April 15, 2013 8:45 AM

Generous and fascinating post-mortem on a high-profile ''game for good' focused on literacy and gender equality in developing countries.

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EVE Online Makes History [#Transmedia]

EVE Online Makes History [#Transmedia] | Transmedia: Storytelling for the Digital Age | Scoop.it

Noah J Nelson:  "The massively multiplayer game EVE Online is a siren song for sci-fi fans looking to lose themselves in a starfaring society" ...

The Digital Rocking Chair's insight:

With the new EVE interactive timeline player narratives can become canon, can become part of the world's official backstory.  Is this the ultimate in fan engagement?


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SyFy and Trion launch Defiance transmedia experience

SyFy and Trion launch Defiance transmedia experience | Transmedia: Storytelling for the Digital Age | Scoop.it

Peter Smith:  "Defiance is both a TV series and a video game, designed to support each other. The game launches today, the TV series in two weeks."

The Digital Rocking Chair's insight:

In case you've missed all the coverage to date, here's an excellent article explaining what the transmedia experience called Defiance is all about.

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Transmedia Project Updates

Transmedia Project Updates | Transmedia: Storytelling for the Digital Age | Scoop.it

Fiona Milburn:  "Follow the links for the latest on projects being tracked by Transmedia: Storytelling for the Digital Age" ...

The Digital Rocking Chair's insight:

Defiance: The First Video-Game Television Show

Susan Karlin:  “A new science fiction franchise faces many technical challenges in marrying a video game with a television show.

 

Kickstarter Alert: Authentic in All Caps

Daniel Donahoo:  “Storytellers and those interested in how we wander around the web should be interested in this little transmedia storytelling project coming out of the brain of Christy Dena called Authentic in All Caps.

 

Exclusive Interview: ‘Lizzie Bennet Diaries’ Transmedia Producer Jay Bushman talks the Streamys, the show, more

Marama Whyte:  “The latest in our series of exclusive Lizzie Bennet Diaries interviews – Hypable spoke to The LBD Transmedia Producer Jay Bushman about his recent Streamys win, his work on the show, and what transmedia is all about, anyway.

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Television and Gaming Merge in Defiance for Transmedia War Zone

Television and Gaming Merge in Defiance for Transmedia War Zone | Transmedia: Storytelling for the Digital Age | Scoop.it

Celina Beach:  "Over the years, Rockne S. O’Bannon has transformed more than a few science fiction projects into cult classics: O’Bannon helped shape the futuristic worlds depicted in properties including Alien Nation, SeaQuest DSV, and Farscape."

The Digital Rocking Chair's insight:

Gosh, just realized that I've been tracking the development of this project for close to 18 months now!  You can check out previously scooped articles here.

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'Alt-Minds' preview: Immerse yourself in 'total fiction' [#Transmedia]

'Alt-Minds' preview: Immerse yourself in 'total fiction' [#Transmedia] | Transmedia: Storytelling for the Digital Age | Scoop.it

Digital Spy: "Alt-Minds, from Orange and Lexis Numérique, has been described as "transmedia" and "total fiction" - a game which blends reality and fiction together. Running for eight weeks, the story plays out in real-time as players are tasked with investigating the disappearance of five students."

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Defiance Hands-on Preview -- A Transmedia Obsession in the Making?

Defiance Hands-on Preview -- A Transmedia Obsession in the Making? | Transmedia: Storytelling for the Digital Age | Scoop.it

Adam Rosenberg: "Defiance is aiming to be your next, great RPG timesuck. The console- and PC-bound release serves up an entirely new sci-fi universe--complete with tie-in Syfy series--in the context of a third-person action/RPG that mixes reflex-based shooting with number-crunching stat-boosting and color-coded loot drops. There's a little Diablo, a little Borderlands, and a little Guild Wars 2, all wrapped inside of an MMO-style framework that offers plenty of original flavor" ...


Via Simon Staffans
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Man Of Action Studios Founders Talk Games And Transmedia

Man Of Action Studios Founders Talk Games And Transmedia | Transmedia: Storytelling for the Digital Age | Scoop.it

John Gaudiosi: "The studio was ahead of the transmedia curve and thus far it’s paid off for them and all of the content creators they’ve worked with. Gaming and Hollywood continues to converge and these creatives are forging ahead with new cross-platform experiences" ...

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Alt-Minds and the promise of 'transmedia'

Alt-Minds and the promise of 'transmedia' | Transmedia: Storytelling for the Digital Age | Scoop.it

Keith Stuart: "The term 'transmedia' has been derided in the past, but a Parisian developer reckons it may be the future of gaming, and Alt-Minds is the first instalment" ...

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Beyond t-shirts: Assassin’s Creed’s transmedia movement

Beyond t-shirts: Assassin’s Creed’s transmedia movement | Transmedia: Storytelling for the Digital Age | Scoop.it

"When even your t-shirts are contributing to a property’s fiction, you have to be very, very careful you don’t establish canon which will later contradict what another product communicates, or box a team into particular narratives."

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Divided, It Fails: Defiance’s Multiplatform Narrative Strategy Doesn’t Quite Work [#Transmedia]

Divided, It Fails: Defiance’s Multiplatform Narrative Strategy Doesn’t Quite Work [#Transmedia] | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

"Sarah Tolf discusses Defiance's multiplatform narrative strategy and how it's not quite working for either the game or the show."

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Half the Sky Game: What Went Right and What Went Wrong? (Part 3)

Half the Sky Game: What Went Right and What Went Wrong? (Part 3) | Transmedia: Storytelling for the Digital Age | Scoop.it

"The third part of this series, contributed by community managers Lisa Pastor and Ashley Alicea, focuses on best practices for community management, and engaging and growing a Facebook game fanbase from the ground up."

The Digital Rocking Chair's insight:

This article contains some great insights for anyone involved in building a fan community.  The other two articles in the series are also well worth a read: Part 1 Executive Production and Part 2 Initial Concepting and Design.


Update:  Part 4 from Frima Studio, developer of Half the Sky Movement: The Game, is now available here.

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Half the Sky Game: What Went Right and What Went Wrong? (Part 2)

Half the Sky Game: What Went Right and What Went Wrong? (Part 2) | Transmedia: Storytelling for the Digital Age | Scoop.it

"With this second post in our lessons learned series, Emily Treat discusses what went right and what went wrong in terms of initial concepts and content for the Half the Sky game."

The Digital Rocking Chair's insight:

This is proving to be an excellent series of articles.  I can thoroughly recommend them to anyone interested in game design.  You'll find part 1 here.

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Defiance: The Agony and Ecstasy of Codeveloping An Integrated TV Show-Game Experience [#Transmedia]

Defiance: The Agony and Ecstasy of Codeveloping An Integrated TV Show-Game Experience [#Transmedia] | Transmedia: Storytelling for the Digital Age | Scoop.it

Susan Karlin:  "In Defiance, the Syfy cable channel and Trion Worlds gaming company tackle a never-before-tried $100 million transmedia experiment--a crossover TV show and an MMO game that are interdependent and independent of one another. Showrunner Kevin Murphy tells us how he straddled the two worlds."

The Digital Rocking Chair's insight:

There's been a lot of buzz about this project, and a lot of articles about its gaming aspects.  But now, articles are starting to appear which give insight from a television perspective.  Here's a good one.

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TYPE:RIDER Video game, documentary and transmedia

TYPE:RIDER Video game, documentary and transmedia | Transmedia: Storytelling for the Digital Age | Scoop.it

Type:Rider is a multiplatform game whose name evokes its basic plan, a mix of mechanical writing (“type” of the typewriter) with the idea of a race (the “rider”).

The Digital Rocking Chair's insight:

One to watch!

Jeni Mawter's curator insight, April 11, 2013 9:14 PM

Love the mix of Writing with Transmedia.

Dolly Bhasin 's curator insight, April 12, 2013 12:18 AM

Gamification is the new Mantra for elearning!

Socius Ars's curator insight, April 14, 2013 10:01 PM

add your insight...

 

 
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Storytelling for Social Change at Facebook

Storytelling for Social Change at Facebook | Transmedia: Storytelling for the Digital Age | Scoop.it

Randy Astle:  "Tuesday night Facebook hosted a panel discussion about social issue-oriented transmedia at their office in midtown Manhattan" ...

The Digital Rocking Chair's insight:

Transmedia for good ....

surendra kumar's comment, March 23, 2013 6:08 AM
nice.........
Luca Brigada's curator insight, March 23, 2013 5:08 PM

A very interesting new project of transmedia storytelling 

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How Scott Pilgrim Blended Comics, Film and Video Games [#Transmedia]

How Scott Pilgrim Blended Comics, Film and Video Games [#Transmedia] | Transmedia: Storytelling for the Digital Age | Scoop.it

Kirk Hamilton:  "This video essay, by Dr. Drew Morton from Texas A&M University-Texarkana, takes a look at how transmedia can fail (e.g. The Matrix) and how it succeeded with Scott Pilgrim."

The Digital Rocking Chair's insight:

Dr. Drew Morton on Scott Pilgrim: a unique transmedia experience in which visual style is the glue uniting comic, film & video game.

Debbie Elicksen 's curator insight, February 22, 2013 9:09 AM

How can multi-platform storytelling be a bad thing?

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Exploring SyFy’s Transmedia Project ‘Defiance’

Exploring SyFy’s Transmedia Project ‘Defiance’ | Transmedia: Storytelling for the Digital Age | Scoop.it

Alan Robinson:  "Whether it has been through novels, webisodes, or interactive “alternate reality” games, the concept of transmedia storytelling continues to evolve in news ways as technology becomes more accessible. Nothing has been quite so immersive, however, as the SyFy Channel’s upcoming TV series, Defiance" ...

The Digital Rocking Chair's insight:

I'm really hoping Defiance lives up to expectations ... I guess only time will tell.

Jeni Mawter's curator insight, December 30, 2012 11:16 PM

For lovers of Sci Fi everywhere.

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'Hawken': From indie computer game to transmedia powerhouse

'Hawken': From indie computer game to transmedia powerhouse | Transmedia: Storytelling for the Digital Age | Scoop.it

Brian Crecente:  "Hawken: A year and a half ago no one, beyond the team of nine working on the game, had ever heard the name. But by the end of this year, if all goes to plan, Hawken the game will launch in the eye of a transmedia storm that includes a video web series, a graphic novel, feature film and plans for an animated television show, action figures, a novel and perhaps, one day, lunch boxes."

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Halo 4 dev talks about the next decade of franchise

Halo 4 dev talks about the next decade of franchise | Transmedia: Storytelling for the Digital Age | Scoop.it

John Gaudiosi: "Microsoft and 343 Industries have spent the past three years mapping out a true transmedia universe for the future of the Halo. And it’s not a minor undertaking, but rather a 10-year plan that goes well beyond three new games and DLC" ...

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Role-Playing the Transmedia World of Continuum

Role-Playing the Transmedia World of Continuum | Transmedia: Storytelling for the Digital Age | Scoop.it

DELVERINTOVIDEOGAMES: "New TV series Continuum explores dystopia of corporate hegemony, time travel and human augmentation and establishes a compact transmedia world with strong gaming elements."


Via Simon Staffans
Benjamin Johnson's comment, March 21, 2013 9:48 PM
Leave it to the geeks to show us the way.
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'Hawken': From indie computer game to transmedia powerhouse

'Hawken': From indie computer game to transmedia powerhouse | Transmedia: Storytelling for the Digital Age | Scoop.it

Brian Crecente: "Hawken: A year and a half ago no one, beyond the team of nine working on the game, had ever heard the name. But by the end of this year, if all goes to plan, Hawken the game will launch in the eye of a transmedia storm that includes a video web series, a graphic novel, feature film and plans for an animated television show, action figures, a novel and perhaps, one day, lunch boxes."

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