Transmedia: Storytelling for the Digital Age
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Transmedia: Storytelling for the Digital Age
a look at the creative and technical worlds of immersive storytelling
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Do video games make children violent? Nobody knows – and this is why

Do video games make children violent? Nobody knows – and this is why | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Rich Stanton:  "The sorry state of research into one of the world’s biggest entertainment industries is leaving us in the dark."

garassini's curator insight, March 14, 2016 7:04 PM

 

Rich Stanton:  "The sorry state of research into one of the world’s biggest entertainment industries is leaving us in the dark."

Maria Claudia Londoño D.'s curator insight, March 16, 2016 1:50 AM

 

Rich Stanton:  "The sorry state of research into one of the world’s biggest entertainment industries is leaving us in the dark."

Pauline Gaudin's curator insight, March 23, 2016 4:49 AM

 

Rich Stanton:  "The sorry state of research into one of the world’s biggest entertainment industries is leaving us in the dark."

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Vicarious Visions’ president on balancing between two audiences in Skylanders

Vicarious Visions’ president on balancing between two audiences in Skylanders | Transmedia: Storytelling for the Digital Age | Scoop.it
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Rick Marshall:  "It’s only been two years since Activision’s all-ages Skylanders franchise debuted its first installment, Skylanders: Spyro’s Adventure, but in that time the innovative series that combines collectible figures with an action role-playing game has carved out an impressive niche for itself to the tune of billions of dollars in sales and widespread praise from critics and kids alike."

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Disney's Biggest Stars Join Forces for Skylanders-Style Gaming Mash-Up

Disney's Biggest Stars Join Forces for Skylanders-Style Gaming Mash-Up | Transmedia: Storytelling for the Digital Age | Scoop.it

Chris Kohler:  "If you're at all familiar with the success of Skylanders, you won't be too surprised by Disney's latest gaming initiative."

The Digital Rocking Chair's insight:

It's called Infinity and, if Skylanders is anything to go by, we're going to be hearing a lot about it in the next few months.  Must say, I don't mind ... it looks pretty cool.  It combines characters from multiple Disney storyworlds into a single game with the potential to mix and match them in levels of your own creation.  John Lasseter has described it as “a tool chest for creativity".

Parker Donat's curator insight, January 22, 2013 7:33 PM

I wouldn't be surprised if Disney pulls off this multi-story world game and makes millions.

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Alternate Reality Gaming for Kids

Alternate Reality Gaming for Kids | Transmedia: Storytelling for the Digital Age | Scoop.it

Daniel Donahoo: "One of the most enjoyable games I’ve been a part of in recent times has been an Alternate Reality Game (ARG) being run by an innovative teacher from Australia" ...


DRC: Jess McCulloch's participation at StoryWorld 2012 last week sparked a lot of interest.  So, here's an article from the archive which gives great insight into the fantastic work that she's doing ...

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Why Kids (and Parents) Will Love Kinect Sesame Street TV

Why Kids (and Parents) Will Love Kinect Sesame Street TV | Transmedia: Storytelling for the Digital Age | Scoop.it

Andrea Smith: "Sesame Workshop has teamed up with Microsoft to create Kinect Sesame Street TV — one of the most innovative children’s video games we’ve seen in a while" ...

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Alternate Reality Gaming for Kids

Alternate Reality Gaming for Kids | Transmedia: Storytelling for the Digital Age | Scoop.it

One of the most enjoyable games I’ve been a part of in recent times has been an Alternate Reality Game (ARG) being run by an innovative teacher from Australia.

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Mum creating quality entertainment for girls [#Transmedia]

Mum creating quality entertainment for girls [#Transmedia] | Transmedia: Storytelling for the Digital Age | Scoop.it
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Bridget Ellis-Pegler:  "It soon became clear that this story world wasn’t going to fit into a film, but needed a whole TV series, in fact, several seasons of TV series. And books. And a website. And a computer game – in other words, I’d created a huge transmedia beast!"

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How 'Skylanders' Creates a Superfan Economy

How 'Skylanders' Creates a Superfan Economy | Transmedia: Storytelling for the Digital Age | Scoop.it
Mashable sat down with Activision and a bonafide Skylanders superfan to unpack just how the series keeps fans coming back for more.
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Why Skylanders keeps going from strength to strength ...

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When is a kids’ online game actually an ad?

When is a kids’ online game actually an ad? | Transmedia: Storytelling for the Digital Age | Scoop.it

Cecilia Kang:  "Kids spend more time than ever in front of screens beyond the living room television. Advertisers have responded with sophisticated ad campaigns that can start on the TV and then move to apps, social media sites and online games" ...

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The Skylanders Franchise Is Kiddie Crack

The Skylanders Franchise Is Kiddie Crack | Transmedia: Storytelling for the Digital Age | Scoop.it

David Kushner: "Since its debut in October 2011, Skylanders has scored more than $200 million in North American sales alone. Here's how it gets its hooks into kids—and some grown-ups too" ...

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[ARG] Vanished Helps Kids Save the Future with Science

[ARG] Vanished Helps Kids Save the Future with Science | Transmedia: Storytelling for the Digital Age | Scoop.it
For eight weeks, the MIT Education Arcade and the Smithsonian Institute put on an alternate reality game seeking engage children with the scientific method.

 

[This article makes a great case study on building community.]

IncitED's curator insight, July 10, 2013 6:49 PM

This is how it should be everywhere. . . .